Game lobby SC
Overview
This smart contract covers the functionality of a basic game lobby under a set of rules imposed by the owner.
A user can create a new wager game with the following specifications:
-
waiting time
-
minimum number of players
-
maximum number of players
-
wager
and has to pay a fee for each new game.
The owner can:
-
enable/disable
the contract for maintenance -
set the
game starting fee
amount -
set the
token id
for the currency of the SC (used for game starting fee, wager and reward) -
send rewards
or return the wager to the users who participated in a specific game
Each player has to pay the wager
amount set by the game creator in the token id
set by the owner in order to join the game.
The game is considered invalid
until the minimum number of players
have joined the game and if the waiting time
has passed, no more players can join.
The SC does not have any logic for calculating the winner, so it expects input from the owner with the winners’ addresses and the percentage (*100) of the total reward (sum of wagers) won by each.
The game:
-
If the game is
invalid
, thewager
amount will be returned to the players that have joined the game and thegame starting fee
will be returned to the creator -
If the game is
valid
, but no winners are provided, such in the case of a tie/draw, the contract will send back thewager
amount paid by every player who joined -
If the game is
valid
and winners are provided, the SC will send the rewards to them, based on the input of the owner.
Endpoints
createGame
#[payable("*")]
#[endpoint(createGame)]
fn create_game(
&self,
waiting_time: u64,
number_of_players_min: u64,
number_of_players_max: u64,
wager: BigUint,
Creates a game with a new id using the parameters sent by the caller if the payment is right (payment should be equal to game starting fee
).
The SC calculates min and max from the parameters so you don’t have to worry if you placed them wrong.
joinGame
#[payable("*")]
#[endpoint(joinGame)]
fn join_game(&self, game_id: u64)
Caller can join a game with an existing game id if the payment is right (payment should be equal to wager
).
sendReward
#[only_owner]
#[endpoint(sendReward)]
fn send_reward(
&self,
game_id: u64,
winners: OptionalValue<MultiValueEncoded<(ManagedAddress, u64)>>,
Owner can send the rewards for the players through this endpoint.
winners:
-
the address of the winner
-
the percentage of the reward pool the winner is entitled to * 100, (e.g: for 12.53%, the owner should send 1253 as parameter)
claimBackWager
#[endpoint(claimBackWager)]
fn claim_back_wager(&self, game_id: u64)
Caller can manually claim back the wager
if the game is invalid
and the waiting time
has passed (in case the owner has not already sent the wager through the sendReward endpoint)
Full implementation can be found here: https://github.com/multiversx/mx-contracts-rs/tree/main/contracts/mvx-game-sc